StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 1d ago

Reflex PVP

Offline 104.169.154.191:28019 checked 1d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123415:0017:0018:0020:0021:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Reflex PVP
Fig. 2

Server performance

02040608015:0017:0018:0020:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Reflex PVP, and is it up?

Last seen 39 hours ago; right now Reflex PVP is offline. The uptime it reports puts the last restart at about 22 hours ago. 132 of 168 hours up over the last 7 full days, which is 79% of the time. First seen by Rust Graphs on 3 October 2026.

Is Reflex PVP stable in the figures recorded?

Average server fps over the last 48 hours is 25; the lowest was 16. Counted at its highest: 112,999 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,959 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Reflex PVP hosted?

A region is not published by Reflex PVP. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.169.154.191:28019.

On which Rust version is Reflex PVP running?

On Linux, Reflex PVP runs Rust network protocol 2635 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Reflex PVP?

The latest refresh records Reflex PVP as offline, last seen 39 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Reflex PVP placed?

Over the last seven days, Reflex PVP records #15,335 for player hours: the top 69% of all ranked servers.

Wipe times

On Reflex PVP, when do wipes occur?

Reflex PVP's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 23 hours ago.

Settings

Which settings does Reflex PVP run, and what rules?

The name of Reflex PVP records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Reflex PVP?

Size 4,500 with seed 6738: that is the procedural map Reflex PVP runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Reflex PVP?

The Rust Graphs lists that carry Reflex PVP are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Reflex PVP, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Reflex PVP publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Reflex PVP?

Enter client.connect 104.169.154.191:28019 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded