StatusLive Servers online11,879 Players98,401 Populated3,904 Wiped · 3 h400 Interval5 min Date29 OCT 2026

DWG RG-S8449Server sheetchecked 9m ago

Pyro Test Server

Online 104.234.251.154:28035 checked 9m ago

quad moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,449top 38%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Pyro Test Server
Fig. 2

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC5d ago 1 – running 0
Sun 18 Oct, 19:16 UTC10d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC17d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC22d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC26d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC34d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Pyro Test Server, and is it up?

Right now, Pyro Test Server is recorded as online. About 9 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Pyro Test Server perform, as measured?

Average server fps over the last 48 hours is 68; the lowest was 40. Counted at its highest: 82,282 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,979 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Pyro Test Server hosted?

A region is not published by Pyro Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.234.251.154:28035.

On which Rust version is Pyro Test Server running?

On Windows, Pyro Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Pyro Test Server?

Current player count on Pyro Test Server: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Pyro Test Server hold?

Over the last seven days, Pyro Test Server records #8,449 for player hours: the top 38% of all ranked servers. Within the quad group it places #448.

Wipe data

On Pyro Test Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 75% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

On Pyro Test Server, when do wipes occur?

No next wipe can be predicted for Pyro Test Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 22 hours ago.

Rules and settings

Which rules and settings are recorded for Pyro Test Server?

No gather rate is stated in the name of Pyro Test Server. Groups: 4 players maximum (quad). roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Pyro Test Server played?

Seed 250694 and size 3,500 define the procedural map Pyro Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Pyro Test Server?

The Rust Graphs lists that carry Pyro Test Server are: Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Which meaning is attached to each tag on Pyro Test Server?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^r (Roleplay): The server type is roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Pyro Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Pyro Test Server joined?

Enter client.connect 104.234.251.154:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^r
Roleplay The server type is roleplay.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded