DWG RG-S8449Server sheetchecked 9m ago
Pyro Test Server
Online 104.234.251.154:28035 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Pyro Test Server, and is it up?
Right now, Pyro Test Server is recorded as online. About 9 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does Pyro Test Server perform, as measured?
Average server fps over the last 48 hours is 68; the lowest was 40. Counted at its highest: 82,282 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,979 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Pyro Test Server hosted?
A region is not published by Pyro Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.234.251.154:28035.
On which Rust version is Pyro Test Server running?
On Windows, Pyro Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on Pyro Test Server?
Current player count on Pyro Test Server: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does Pyro Test Server hold?
Over the last seven days, Pyro Test Server records #8,449 for player hours: the top 38% of all ranked servers. Within the quad group it places #448.
Wipe data
On Pyro Test Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 75% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
On Pyro Test Server, when do wipes occur?
No next wipe can be predicted for Pyro Test Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 22 hours ago.
Rules and settings
Which rules and settings are recorded for Pyro Test Server?
No gather rate is stated in the name of Pyro Test Server. Groups: 4 players maximum (quad). roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Pyro Test Server played?
Seed 250694 and size 3,500 define the procedural map Pyro Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Pyro Test Server?
The Rust Graphs lists that carry Pyro Test Server are: Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Which meaning is attached to each tag on Pyro Test Server?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^r (Roleplay): The server type is roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Pyro Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Pyro Test Server joined?
Enter client.connect 104.234.251.154:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Gameplay
^r
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.