DWG RG-S15318Server sheetchecked 12m ago
GSH - Plugin Development
Online 104.243.44.106:25040 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is GSH - Plugin Development online, and what uptime has been recorded?
Right now, GSH - Plugin Development is recorded as online. About 6 days 11 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is GSH - Plugin Development stable in the figures recorded?
The last 48 hours give an average of 239 server fps and a floor of 229. Counted at its highest: 4,351 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,582 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for GSH - Plugin Development?
A region is not published by GSH - Plugin Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.243.44.106:25040 is its address.
On which Rust version is GSH - Plugin Development running?
On Linux, GSH - Plugin Development runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for GSH - Plugin Development?
0 of 40 slots on GSH - Plugin Development are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is GSH - Plugin Development placed?
Within the top 69% of all ranked servers: GSH - Plugin Development at #15,318 for player hours, seven days recorded.
Schedules
On GSH - Plugin Development, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for GSH - Plugin Development?
GSH - Plugin Development's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 12 days 7 hours ago the current world was made.
Settings
What settings and rules apply on GSH - Plugin Development?
The name of GSH - Plugin Development records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
Which map has GSH - Plugin Development loaded?
GSH - Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain GSH - Plugin Development?
The Rust Graphs lists that carry GSH - Plugin Development are: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On GSH - Plugin Development, what is meant by each tag?
The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is GSH - Plugin Development joined?
Connect with client.connect 104.243.44.106:25040: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/gsh is its website.
Server tags
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp40
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.