StatusLive Servers online11,722 Players56,412 Populated3,390 Wiped · 3 h137 Interval5 min Date27 OCT 2026

DWG RG-S15405Server sheetchecked 7m ago

Hyperlkl

Online 104.254.131.178:50002 checked 7m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,405top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Hyperlkl
Fig. 2

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Hyperlkl, and is it online now?

Right now, Hyperlkl is recorded as online. Counted from its reported uptime, the last restart was about 14 days 23 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 12 October 2026 is when Rust Graphs first saw it.

How does Hyperlkl perform, as measured?

90 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 93,247 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,087 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Hyperlkl?

No region is published by Hyperlkl. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 104.254.131.178:50002.

On which Rust version is Hyperlkl running?

The platform is Linux and the version is Rust network protocol 2634 and build 167584 on Hyperlkl. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Hyperlkl?

0 of 40 slots on Hyperlkl are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Hyperlkl placed?

Over the last seven days, Hyperlkl records #15,405 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Hyperlkl?

The record of Hyperlkl's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 15 days 2 hours ago.

Rules and settings

What settings and rules apply on Hyperlkl?

No gather rate is stated in the name of Hyperlkl. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Hyperlkl?

Seed 65188 and size 4,000 define the procedural map Hyperlkl generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Hyperlkl?

These Rust Graphs lists include Hyperlkl: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Hyperlkl, what is meant by each tag?

The game's server browser reads these tags from Hyperlkl: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Hyperlkl?

Enter client.connect 104.254.131.178:50002 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded