StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 4h ago

nameserver

Offline 104.28.200.203:28015 checked 4h ago

moddedoxide
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Wed 28 Oct, 14:35 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSat 10 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:35 UTC6h ago – – running 0
Tue 13 Oct, 12:26 UTC15d ago 0 – 15.1 days 0
Sat 10 Oct, 18:20 UTC18d ago – – 2.8 days 0
Wed 7 Oct, 19:15 UTC21d ago 1 – 3 days 0
Fri 2 Oct, 10:45 UTC26d ago 0 – 5.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is nameserver online, and what uptime has been recorded?

Last seen 4 hours ago; right now nameserver is offline. 1 of 168 hours up over the last 7 full days, which is 1% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is nameserver hosted?

No region is published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.28.200.203:28015 is its address.

On which Rust version is nameserver running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on nameserver. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for nameserver?

The latest refresh records nameserver as offline, last seen 4 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for nameserver?

Over the last seven days, nameserver records #15,348 for player hours: the top 69% of all ranked servers.

Schedules

What is recorded on nameserver on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on nameserver?

nameserver wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 6 hours ago the current world was made.

Settings

Which rules and settings are recorded for nameserver?

The name of nameserver records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has nameserver loaded?

A procedural map, generated by the game, is what nameserver runs.

Tags

Where does nameserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry nameserver are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on nameserver?

The game's server browser reads these tags from nameserver: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is nameserver joined?

In Rust, press F1 and type client.connect 104.28.200.203:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players Slots: 15.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded