StatusLive Servers online11,665 Players53,198 Populated3,312 Wiped · 3 h84 Interval5 min Date28 OCT 2026

DWG RG-S15919Server sheetchecked 20d ago

Local Test Server (No EAC)

Offline 104.28.246.126:28015 checked 20d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,919top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server (No EAC)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Local Test Server (No EAC) online, and what uptime has been recorded?

Local Test Server (No EAC) is offline at this moment; 20 days 19 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

In which location is Local Test Server (No EAC) hosted?

A region is not published by Local Test Server (No EAC). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.28.246.126:28015 is its address.

On which Rust version is Local Test Server (No EAC) running?

Rust network protocol 2634 and build 166652 on Windows: that is what Local Test Server (No EAC) runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Local Test Server (No EAC)?

Local Test Server (No EAC) is not responding at the latest refresh; the last record of it online is 20 days 19 hours ago.

In the rankings, which position does Local Test Server (No EAC) hold?

Over the last seven days, Local Test Server (No EAC) records #15,919 for player hours: the top 72% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Local Test Server (No EAC)?

Local Test Server (No EAC)'s rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 20 days 19 hours ago the current world was made.

Rules and settings

What settings and rules apply on Local Test Server (No EAC)?

The name of Local Test Server (No EAC) records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

On which map is Local Test Server (No EAC) played?

Local Test Server (No EAC) runs a procedural map, which the game generates.

Lists and filters

Where does Local Test Server (No EAC) appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Test Server (No EAC) is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server (No EAC)?

Tags published by Local Test Server (No EAC), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Local Test Server (No EAC) joined?

Connect with client.connect 104.28.246.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded