StatusLive Servers online11,821 Players75,561 Populated3,780 Wiped · 3 h146 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 9m ago

JoJos Wonderland

Online 104.4.53.1:28021 checked 9m ago

moddedoxidepvehardcore
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on JoJos Wonderland
Fig. 2

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC14d ago 3 – running 1
Thu 8 Oct, 18:43 UTC19d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC19d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC30d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Iron Haven MedievalNA · groups of 8+ · monthly · 1 on average
1 / 75
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is JoJos Wonderland online, and what uptime has been recorded?

Right now, JoJos Wonderland is recorded as online. Counted from its reported uptime, the last restart was about 7 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 25 September 2026 is when Rust Graphs first saw it.

How does JoJos Wonderland perform, as measured?

Average server fps over the last 48 hours is 237; the lowest was 193. Counted at its highest: 64,215 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,810 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for JoJos Wonderland?

No region is published by JoJos Wonderland. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.4.53.1:28021 is its address.

What Rust version is recorded for JoJos Wonderland?

On Linux, JoJos Wonderland runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on JoJos Wonderland?

At the last refresh, JoJos Wonderland recorded 0 players across 10 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is JoJos Wonderland placed?

Within the top 69% of all ranked servers: JoJos Wonderland at #15,400 for player hours, seven days recorded.

Wipe times

What is recorded on JoJos Wonderland on wipe day?

The recent wipes averaged a busiest count of 3 players. At 22 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.5.

Which times and days are wipes plotted at on JoJos Wonderland?

No next wipe can be predicted for JoJos Wonderland: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 days 2 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for JoJos Wonderland?

Gather rate for JoJos Wonderland: not stated in the name. The group limit is 8 players, the game's default. hardcore, The hardest mode Facepunch makes, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has JoJos Wonderland loaded?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Tags

Where does JoJos Wonderland appear among the Rust Graphs lists and filters?

On Rust Graphs, JoJos Wonderland is placed in these lists: Modded Rust servers, Primitive Rust servers, drawn as graphs and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on JoJos Wonderland?

The game's server browser reads these tags from JoJos Wonderland: gmprimitive (Game mode): Primitive mode leaves out guns and allows bows, spears and melee; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^h (Hardcore): The hardcore mode set by Facepunch has fewer helpers and harsher survival; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to JoJos Wonderland?

Connect with client.connect 104.4.53.1:28021: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode Primitive mode leaves out guns and allows bows, spears and melee.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^h
Hardcore The hardcore mode set by Facepunch has fewer helpers and harsher survival.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded