StatusLive Servers online11,869 Players103,347 Populated3,962 Wiped · 3 h552 Interval5 min Date29 OCT 2026

DWG RG-S15172Server sheetchecked 46d ago

Rust Server [Docker] Test

Offline 104.7.174.182:28015 checked 46d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,172no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Server [Docker] Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
103 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
128 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
155 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
63 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
195 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
348 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Server [Docker] Test, and is it up?

Rust Server [Docker] Test is offline at this moment; 46 days 2 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Rust Server [Docker] Test?

A region is not published by Rust Server [Docker] Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 104.7.174.182:28015.

On which Rust version is Rust Server [Docker] Test running?

On Linux, Rust Server [Docker] Test runs Rust network protocol 2633 and build 163493. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Rust Server [Docker] Test?

No response from Rust Server [Docker] Test; the server was last seen 46 days 2 hours ago.

Against other Rust servers, where is Rust Server [Docker] Test placed?

Player hours over seven days place Rust Server [Docker] Test at #15,172, within the top – of ranked servers.

Wipe data

On Rust Server [Docker] Test, when do wipes occur?

Rust Server [Docker] Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 54 days 2 hours ago the current world was made.

Rules and settings

Which settings does Rust Server [Docker] Test run, and what rules?

The name of Rust Server [Docker] Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Rust Server [Docker] Test played?

A procedural map, generated by the game, is what Rust Server [Docker] Test runs.

Filters

Where does Rust Server [Docker] Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Server [Docker] Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Server [Docker] Test, what is meant by each tag?

Tags published by Rust Server [Docker] Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163493 (Build): Build: 163493; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust Server [Docker] Test?

In Rust, press F1 and type client.connect 104.7.174.182:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163493
Build Build: 163493.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded