DWG RG-S15323Server sheetchecked 9m ago
KushKastle
Online 108.181.91.179:28016 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:09 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for KushKastle, and is it up?
At this moment KushKastle is online. Counted from its reported uptime, the last restart was about 3 days 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.
What does the recorded performance of KushKastle show?
The last 48 hours give an average of 187 server fps and a floor of 102. Counted at its highest: 202,565 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,021 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for KushKastle?
A region is not published by KushKastle. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 108.181.91.179:28016.
What Rust version is recorded for KushKastle?
Rust network protocol 2634 and build 167058 on Linux: that is what KushKastle runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on KushKastle?
0 of 400 slots on KushKastle are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for KushKastle?
Over the last seven days, KushKastle records #15,323 for player hours: the top 69% of all ranked servers.
Schedules
What happens on KushKastle on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for KushKastle?
Too few wipes are on record for KushKastle to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 21 days 12 hours ago.
Rules and settings
Which settings does KushKastle run, and what rules?
Gather rate for KushKastle: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has KushKastle loaded?
KushKastle runs a procedural map of size 6,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain KushKastle?
On Rust Graphs, KushKastle is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On KushKastle, what is meant by each tag?
Tags published by KushKastle, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): 400 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to KushKastle?
Enter client.connect 108.181.91.179:28016 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp400
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.