StatusLive Servers online11,790 Players64,938 Populated3,582 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S15508Server sheetchecked 34d ago

Project Ferrick Dev

Offline 108.226.201.60:28015 checked 34d ago

moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,508top 71%
Last wipe47d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Project Ferrick Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 20:26 UTC38d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Project Ferrick Dev online, and what uptime has been recorded?

Last seen 34 days 23 hours ago; right now Project Ferrick Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for Project Ferrick Dev?

No region is published by Project Ferrick Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 108.226.201.60:28015.

On which Rust version is Project Ferrick Dev running?

Rust network protocol 2633 and build 163207 on Windows: that is what Project Ferrick Dev runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Project Ferrick Dev?

Project Ferrick Dev is not responding at the latest refresh; the last record of it online is 34 days 23 hours ago.

In the rankings, which position does Project Ferrick Dev hold?

Over the last seven days, Project Ferrick Dev records #15,508 for player hours: the top 71% of all ranked servers.

Wipe times

On Project Ferrick Dev, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

On Project Ferrick Dev, when do wipes occur?

Project Ferrick Dev's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 47 days 2 hours ago the current world was made.

Map and rules

Which settings does Project Ferrick Dev run, and what rules?

The name of Project Ferrick Dev records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Project Ferrick Dev?

A procedural map, generated by the game, is what Project Ferrick Dev runs.

Tags

Where does Project Ferrick Dev appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Project Ferrick Dev: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Project Ferrick Dev, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Project Ferrick Dev publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Project Ferrick Dev joined?

Connect with client.connect 108.226.201.60:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163207
Build Build: 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded