DWG RG-S15338Server sheetchecked 11m ago
PotatoLand
Online 108.61.121.28:28016 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for PotatoLand, and is it up?
At this moment PotatoLand is online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of PotatoLand show?
100 server fps on average over the last 48 hours, and never under 100. Counted at its highest: 19,237 entities, buildings, deployables and the rest of the world included. 1,800 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for PotatoLand?
A region is not published by PotatoLand. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 108.61.121.28:28016 is its address.
What Rust version is recorded for PotatoLand?
On Windows, PotatoLand runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on PotatoLand?
At the last refresh, PotatoLand recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for PotatoLand?
Player hours over seven days place PotatoLand at #15,338, within the top 69% of ranked servers.
Schedules
Which times and days are wipes plotted at on PotatoLand?
Too few wipes are on record for PotatoLand to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 51 days 15 hours ago.
Settings
What settings and rules apply on PotatoLand?
No gather rate is stated in the name of PotatoLand. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for PotatoLand?
PotatoLand runs a procedural map of size 2,000 with seed 270826028, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain PotatoLand?
The Rust Graphs lists that carry PotatoLand are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on PotatoLand?
The game's server browser reads these tags from PotatoLand: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is PotatoLand joined?
Enter client.connect 108.61.121.28:28016 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.