StatusLive Servers online11,640 Players44,156 Populated3,059 Wiped · 3 h105 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 11m ago

PotatoLand

Online 108.61.121.28:28016 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on PotatoLand
Fig. 2

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for PotatoLand, and is it up?

At this moment PotatoLand is online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of PotatoLand show?

100 server fps on average over the last 48 hours, and never under 100. Counted at its highest: 19,237 entities, buildings, deployables and the rest of the world included. 1,800 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for PotatoLand?

A region is not published by PotatoLand. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 108.61.121.28:28016 is its address.

What Rust version is recorded for PotatoLand?

On Windows, PotatoLand runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on PotatoLand?

At the last refresh, PotatoLand recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for PotatoLand?

Player hours over seven days place PotatoLand at #15,338, within the top 69% of ranked servers.

Schedules

Which times and days are wipes plotted at on PotatoLand?

Too few wipes are on record for PotatoLand to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 51 days 15 hours ago.

Settings

What settings and rules apply on PotatoLand?

No gather rate is stated in the name of PotatoLand. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for PotatoLand?

PotatoLand runs a procedural map of size 2,000 with seed 270826028, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain PotatoLand?

The Rust Graphs lists that carry PotatoLand are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on PotatoLand?

The game's server browser reads these tags from PotatoLand: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is PotatoLand joined?

Enter client.connect 108.61.121.28:28016 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded