StatusLive Servers online11,693 Players37,607 Populated2,934 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 1d ago

Battlegrounds Testing

Offline 108.74.19.235:28066 checked 1d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0007:0011:0016:0020:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Battlegrounds Testing
Fig. 2

Server performance

05010015020003:0007:0011:0016:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 1 – running 0
Sat 19 Sep, 18:55 UTC39d ago 1 halved by day 1 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
28 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
130 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
31 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
14 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
2 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Battlegrounds Testing online, and what uptime has been recorded?

Last seen 26 hours ago; right now Battlegrounds Testing is offline. The uptime it reports puts the last restart at about 23 hours ago. 145 of 168 hours up over the last 7 full days, which is 86% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Battlegrounds Testing show?

The last 48 hours give an average of 111 server fps and a floor of 97. Counted at its highest: 69,147 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,674 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Battlegrounds Testing hosted?

No region is published by Battlegrounds Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 108.74.19.235:28066.

What Rust version is recorded for Battlegrounds Testing?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Battlegrounds Testing. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Battlegrounds Testing?

The latest refresh records Battlegrounds Testing as offline, last seen 26 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Battlegrounds Testing placed?

Over the last seven days, Battlegrounds Testing records #15,353 for player hours: the top 69% of all ranked servers.

Schedules

What is recorded on Battlegrounds Testing on wipe day?

The recent wipes averaged a busiest count of 1 players. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

What wipe schedule has been recorded for Battlegrounds Testing?

Too few wipes are on record for Battlegrounds Testing to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 8 hours ago the current world was made.

Rules and settings

What settings and rules apply on Battlegrounds Testing?

Gather rate for Battlegrounds Testing: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Battlegrounds Testing loaded?

Seed 980990498 and size 3,500 define the procedural map Battlegrounds Testing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does Battlegrounds Testing appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Battlegrounds Testing: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Battlegrounds Testing, what is meant by each tag?

The game's server browser reads these tags from Battlegrounds Testing: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Battlegrounds Testing joined?

In Rust, press F1 and type client.connect 108.74.19.235:28066 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://stats.battlegroundsrust.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded