StatusLive Servers online11,902 Players104,075 Populated4,038 Wiped · 3 h426 Interval5 min Date29 OCT 2026

DWG RG-S5242Server sheetchecked 8m ago

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 8m ago

biweekly wipes vanillamoddedoxide
Connect
Players now 1/ 99 1% full
7-day average0peak 2
Rank#5,242top 23%
Last wipe14d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on 142# NEEDFORCRAFT Classic 16.10
Fig. 2

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 20d 16hThu 19 Nov, 11:16 UTC
  3. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC14d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it online now?

At this moment 142# NEEDFORCRAFT Classic 16.10 is online. The uptime it reports puts the last restart at about 16 hours ago. 157 of 168 hours up over the last 7 full days, which is 93% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of 142# NEEDFORCRAFT Classic 16.10 show?

The last 48 hours give an average of 90 server fps and a floor of 50. Counted at its highest: 105,630 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,652 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 142# NEEDFORCRAFT Classic 16.10?

No region is published by 142# NEEDFORCRAFT Classic 16.10. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 109.111.170.145:28016 is its address.

On which Rust version is 142# NEEDFORCRAFT Classic 16.10 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on 142# NEEDFORCRAFT Classic 16.10. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for 142# NEEDFORCRAFT Classic 16.10?

1 of 99 slots on 142# NEEDFORCRAFT Classic 16.10 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 2 players.

What rank has been recorded for 142# NEEDFORCRAFT Classic 16.10?

Player hours over seven days place 142# NEEDFORCRAFT Classic 16.10 at #5,242, within the top 23% of ranked servers.

Wipe times

What happens on 142# NEEDFORCRAFT Classic 16.10 on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 30 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on 142# NEEDFORCRAFT Classic 16.10?

The prediction follows its tag, because too few wipes of 142# NEEDFORCRAFT Classic 16.10 are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 1 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

What settings and rules apply on 142# NEEDFORCRAFT Classic 16.10?

Gather rate for 142# NEEDFORCRAFT Classic 16.10: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has 142# NEEDFORCRAFT Classic 16.10 loaded?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 142# NEEDFORCRAFT Classic 16.10 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on 142# NEEDFORCRAFT Classic 16.10?

The game's server browser reads these tags from 142# NEEDFORCRAFT Classic 16.10: gmrust (Game mode): Standard survival, as Rust plays; mp99 (Max players): The slot count is 99; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is 142# NEEDFORCRAFT Classic 16.10 joined?

Enter client.connect 109.111.170.145:28016 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at http://needforcraft.ru/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp99
Max players The slot count is 99.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded