DWG RG-S14895Server sheetchecked 11m ago
Citadel Servers Test
Online 109.123.230.80:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Citadel Servers Test, and is it online now?
Right now, Citadel Servers Test is recorded as online. Counted from its reported uptime, the last restart was about 17 hours ago. 151 of 168 hours up over the last 7 full days, which is 90% of the time. First seen by Rust Graphs on 13 September 2026.
How does Citadel Servers Test perform, as measured?
219 server fps on average over the last 48 hours, and never under 181. Counted at its highest: 99,183 entities, buildings, deployables and the rest of the world included. 2,863 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Citadel Servers Test?
No region is published by Citadel Servers Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 109.123.230.80:28015.
On which Rust version is Citadel Servers Test running?
On Windows, Citadel Servers Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Citadel Servers Test?
Current player count on Citadel Servers Test: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 19:00 UTC, averaging 0 players.
Against other Rust servers, where is Citadel Servers Test placed?
Within the top 67% of all ranked servers: Citadel Servers Test at #14,895 for player hours, seven days recorded.
Schedules
On Citadel Servers Test, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 22 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Citadel Servers Test?
Too few wipes are on record for Citadel Servers Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 16 days 9 hours ago.
Map and rules
Which settings does Citadel Servers Test run, and what rules?
No gather rate is stated in the name of Citadel Servers Test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
What is the map for Citadel Servers Test?
Citadel Servers Test runs a procedural map of size 4,000 with seed 28475, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Citadel Servers Test appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Citadel Servers Test: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Citadel Servers Test?
Tags published by Citadel Servers Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Citadel Servers Test?
Connect with client.connect 109.123.230.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.