StatusLive Servers online11,614 Players42,268 Populated2,945 Wiped · 3 h139 Interval5 min Date30 OCT 2026

DWG RG-S14895Server sheetchecked 11m ago

Citadel Servers Test

Online 109.123.230.80:28015 checked 11m ago

vanillamoddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,895top 67%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75112:0001:0008:0015:0022:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Citadel Servers Test
Fig. 2

Server performance

010020030040012:0001:0008:0015:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
33 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
134 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
54 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
14 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
53 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
49 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Citadel Servers Test, and is it online now?

Right now, Citadel Servers Test is recorded as online. Counted from its reported uptime, the last restart was about 17 hours ago. 151 of 168 hours up over the last 7 full days, which is 90% of the time. First seen by Rust Graphs on 13 September 2026.

How does Citadel Servers Test perform, as measured?

219 server fps on average over the last 48 hours, and never under 181. Counted at its highest: 99,183 entities, buildings, deployables and the rest of the world included. 2,863 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Citadel Servers Test?

No region is published by Citadel Servers Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 109.123.230.80:28015.

On which Rust version is Citadel Servers Test running?

On Windows, Citadel Servers Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Citadel Servers Test?

Current player count on Citadel Servers Test: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 19:00 UTC, averaging 0 players.

Against other Rust servers, where is Citadel Servers Test placed?

Within the top 67% of all ranked servers: Citadel Servers Test at #14,895 for player hours, seven days recorded.

Schedules

On Citadel Servers Test, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 22 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Citadel Servers Test?

Too few wipes are on record for Citadel Servers Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 16 days 9 hours ago.

Map and rules

Which settings does Citadel Servers Test run, and what rules?

No gather rate is stated in the name of Citadel Servers Test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for Citadel Servers Test?

Citadel Servers Test runs a procedural map of size 4,000 with seed 28475, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Citadel Servers Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Citadel Servers Test: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Citadel Servers Test?

Tags published by Citadel Servers Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Citadel Servers Test?

Connect with client.connect 109.123.230.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded