StatusLive Servers online11,626 Players40,809 Populated2,991 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S11946Server sheetchecked 2d ago

Fire Test

Offline 109.171.98.79:28015 checked 2d ago

moddedoxide
Connect
Players now 1/ 3 33% full
7-day average1peak 1
Rank#11,946top 54%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Fire Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep4 Oct11 Oct17 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:30 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Fire Test, and is it up?

Last seen 2 days 14 hours ago; right now Fire Test is offline. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 21 September 2026.

What location is recorded for Fire Test?

A region is not published by Fire Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 109.171.98.79:28015 is its address.

What Rust version is recorded for Fire Test?

Rust network protocol 2635 and build 167398 on Windows: that is what Fire Test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Fire Test?

Fire Test is not responding at the latest refresh; the last record of it online is 2 days 14 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

Against other Rust servers, where is Fire Test placed?

Within the top 54% of all ranked servers: Fire Test at #11,946 for player hours, seven days recorded.

Wipe data

What happens on Fire Test on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 29 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Fire Test?

Fire Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 20 hours ago.

Map and rules

Which settings does Fire Test run, and what rules?

Gather rate for Fire Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Fire Test played?

Fire Test runs a procedural map, which the game generates.

Filters

Where does Fire Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Fire Test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Fire Test?

The game's server browser reads these tags from Fire Test: gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Fire Test?

Enter client.connect 109.171.98.79:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp3
Max players Slots: 3.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded