StatusLive Servers online11,806 Players74,886 Populated3,724 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S6176Server sheetchecked 1d ago

DevHev Local

Offline 109.194.35.245:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average1peak 2
Rank#6,176top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Fig. 1Players on DevHev Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC26d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC28d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is DevHev Local, and is it online now?

DevHev Local is offline at this moment; 26 hours ago is when it was last seen. About 7 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 32 of 168 hours up, 19% of the time. The first sighting of it by Rust Graphs was on 28 September 2026.

How does DevHev Local perform, as measured?

The last 48 hours give an average of 236 server fps and a floor of 236. Counted at its highest: 14,895 entities, buildings, deployables and the rest of the world included. 1,149 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for DevHev Local?

A region is not published by DevHev Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 109.194.35.245:28015 is its address.

On which Rust version is DevHev Local running?

On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for DevHev Local?

The latest refresh records DevHev Local as offline, last seen 26 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. The 48-hour peak falls at 07:00 UTC, averaging 1 players.

In the rankings, which position does DevHev Local hold?

Within the top 28% of all ranked servers: DevHev Local at #6,176 for player hours, seven days recorded.

Wipe data

What is recorded on DevHev Local on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for DevHev Local?

DevHev Local wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 2 days 2 hours ago the current world was made.

Settings

Which settings does DevHev Local run, and what rules?

The name of DevHev Local records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has DevHev Local loaded?

Seed 166494 and size 2,000 define the procedural map DevHev Local generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does DevHev Local appear among the Rust Graphs lists and filters?

These Rust Graphs lists include DevHev Local: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On DevHev Local, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags DevHev Local publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join DevHev Local?

Connect with client.connect 109.194.35.245:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded