DWG RG-S8625Server sheetchecked 12m ago
RUS 64 SARATOV
Online 109.195.27.208:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:29 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is RUS 64 SARATOV, and is it online now?
Right now, RUS 64 SARATOV is recorded as online. About 6 hours ago is when it last restarted, measured from the uptime it reports. 31 of 48 hours up over the last 2 full days, which is 65% of the time. First seen by Rust Graphs on 26 October 2026.
How does RUS 64 SARATOV perform, as measured?
Average server fps over the last 48 hours is 160; the lowest was 149. Counted at its highest: 48,743 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,402 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is RUS 64 SARATOV hosted?
A region is not published by RUS 64 SARATOV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 109.195.27.208:28015 is its address.
On which Rust version is RUS 64 SARATOV running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RUS 64 SARATOV. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on RUS 64 SARATOV?
Current player count on RUS 64 SARATOV: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.
What rank has been recorded for RUS 64 SARATOV?
Player hours over seven days place RUS 64 SARATOV at #8,625, within the top 39% of ranked servers.
Schedules
On RUS 64 SARATOV, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On RUS 64 SARATOV, when do wipes occur?
Too few wipes are on record for RUS 64 SARATOV to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 22 hours ago the current world was made.
Map and rules
What settings and rules apply on RUS 64 SARATOV?
The name of RUS 64 SARATOV records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RUS 64 SARATOV loaded?
Size 3,000 with seed 689777: that is the procedural map RUS 64 SARATOV runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain RUS 64 SARATOV?
These Rust Graphs lists include RUS 64 SARATOV: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On RUS 64 SARATOV, what is meant by each tag?
Tags published by RUS 64 SARATOV, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to RUS 64 SARATOV?
Connect with client.connect 109.195.27.208:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.