StatusLive Servers online11,672 Players47,205 Populated2,988 Wiped · 3 h97 Interval5 min Date30 OCT 2026

DWG RG-S15269Server sheetchecked 3d ago

Combat isolated acceptance

Offline 109.235.49.132:28115 checked 3d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,269top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Combat isolated acceptance
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Combat isolated acceptance, and is it up?

The current state of Combat isolated acceptance is offline, with the last sighting 3 days 7 hours ago. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

What location is recorded for Combat isolated acceptance?

There is no region published by Combat isolated acceptance. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 109.235.49.132:28115.

On which Rust version is Combat isolated acceptance running?

Rust network protocol 2632 and build 161125 on Windows: that is what Combat isolated acceptance runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Combat isolated acceptance?

The latest refresh records Combat isolated acceptance as offline, last seen 3 days 7 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Combat isolated acceptance placed?

Over the last seven days, Combat isolated acceptance records #15,269 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Combat isolated acceptance?

Too few wipes are on record for Combat isolated acceptance to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 7 days 11 hours ago.

Settings

Which rules and settings are recorded for Combat isolated acceptance?

Gather rate for Combat isolated acceptance: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Combat isolated acceptance?

A procedural map, generated by the game, is what Combat isolated acceptance runs.

Filters

Where does Combat isolated acceptance appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Combat isolated acceptance: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Combat isolated acceptance, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): 161125 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Combat isolated acceptance publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Combat isolated acceptance?

In Rust, press F1 and type client.connect 109.235.49.132:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build 161125 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded