StatusLive Servers online11,594 Players39,476 Populated2,843 Wiped · 3 h132 Interval5 min Date30 OCT 2026

DWG RG-S13584Server sheetchecked 10m ago

Aperture_Game's testing server

Online 109.247.229.146:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak 1
Rank#13,584top 61%
Last wipe13h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 16:36 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Aperture_Game's testing server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:36 UTC13h ago – – running 0
Tue 27 Oct, 07:53 UTC2d ago 1 halved by day 1 2.4 days 0
Thu 22 Oct, 18:44 UTC7d ago 1 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
47 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Aperture_Game's testing server, and is it online now?

Aperture_Game's testing server is up at this moment. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 19 October 2026.

What location is recorded for Aperture_Game's testing server?

No region is published by Aperture_Game's testing server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 109.247.229.146:28015.

What Rust version is recorded for Aperture_Game's testing server?

Rust network protocol 2635 and build 168909 on Linux: that is what Aperture_Game's testing server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Aperture_Game's testing server?

At the last refresh, Aperture_Game's testing server recorded 0 players across 3 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 0 players.

What rank has been recorded for Aperture_Game's testing server?

Player hours over seven days place Aperture_Game's testing server at #13,584, within the top 61% of ranked servers.

Wipe times

What happens on Aperture_Game's testing server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Aperture_Game's testing server, when do wipes occur?

Aperture_Game's testing server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 hours ago the current world was made.

Map and rules

What settings and rules apply on Aperture_Game's testing server?

Gather rate for Aperture_Game's testing server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Aperture_Game's testing server loaded?

Aperture_Game's testing server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Aperture_Game's testing server?

These Rust Graphs lists include Aperture_Game's testing server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Aperture_Game's testing server?

Tags published by Aperture_Game's testing server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): Slots: 3; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Aperture_Game's testing server?

In Rust, press F1 and type client.connect 109.247.229.146:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players Slots: 3.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded