StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S15874Server sheetchecked 19d ago

PVP

Offline 109.254.18.13:28015 checked 19d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,874top 72%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on PVP
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:57 UTC FW27d ago 1 – running 0
Mon 28 Sep, 18:39 UTC30d ago 1 held half 3.1 days 0
Sat 26 Sep, 20:04 UTC32d ago 3 – 1.9 days 0
Sun 20 Sep, 11:13 UTC38d ago 1 halved by day 1 6.4 days 0
Fri 18 Sep, 18:45 UTC40d ago 1 – 1.7 days 0
Thu 17 Sep, 20:24 UTC41d ago 1 – 0.9 days 0
Sun 13 Sep, 20:20 UTC45d ago 1 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for PVP, and is it up?

PVP is offline at this moment; 19 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for PVP?

A region is not published by PVP. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 109.254.18.13:28015.

On which Rust version is PVP running?

On Windows, PVP runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on PVP?

PVP is not responding at the latest refresh; the last record of it online is 19 days 23 hours ago.

What rank has been recorded for PVP?

Over the last seven days, PVP records #15,874 for player hours: the top 72% of all ranked servers.

Schedules

On PVP, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for PVP?

There is no next wipe to predict at PVP, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 1 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for PVP?

No gather rate is stated in the name of PVP. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is PVP played?

Size 3,000 with seed 1337: that is the procedural map PVP runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain PVP?

The Rust Graphs lists that carry PVP are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on PVP?

The game's server browser reads these tags from PVP: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to PVP?

In Rust, press F1 and type client.connect 109.254.18.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded