StatusLive Servers online11,622 Players33,162 Populated2,812 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S5655Server sheetchecked 10m ago

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 10m ago

0.5x moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#5,655top 25%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75107:0014:0020:0013:0021:0004:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on SAKUTIDE RUST | x0.5/x1 | WEEKLY
Fig. 2

Server performance

Server fpsWipe
010020030040007:0014:0020:0013:0021:0004:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC13h ago – – running 1
Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for SAKUTIDE RUST | x0.5/x1 | WEEKLY, and is it up?

SAKUTIDE RUST | x0.5/x1 | WEEKLY is up at this moment. About 9 hours ago is when it last restarted, measured from the uptime it reports. 113 of 168 hours up over the last 7 full days, which is 67% of the time. First seen by Rust Graphs on 20 October 2026.

Is SAKUTIDE RUST | x0.5/x1 | WEEKLY stable in the figures recorded?

204 server fps on average over the last 48 hours, and never under 59. Counted at its highest: 97,415 entities, buildings, deployables and the rest of the world included. 2,989 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is SAKUTIDE RUST | x0.5/x1 | WEEKLY hosted?

A region is not published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 109.254.23.88:28015 is its address.

What Rust version is recorded for SAKUTIDE RUST | x0.5/x1 | WEEKLY?

On Windows, SAKUTIDE RUST | x0.5/x1 | WEEKLY runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

At the last refresh, SAKUTIDE RUST | x0.5/x1 | WEEKLY recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.

In the rankings, which position does SAKUTIDE RUST | x0.5/x1 | WEEKLY hold?

Over the last seven days, SAKUTIDE RUST | x0.5/x1 | WEEKLY records #5,655 for player hours: the top 25% of all ranked servers.

Wipe times

On SAKUTIDE RUST | x0.5/x1 | WEEKLY, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 11 hours ago.

Map and rules

Which rules and settings are recorded for SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The name records 0.5x gather for SAKUTIDE RUST | x0.5/x1 | WEEKLY. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Seed 281026 and size 4,000 define the procedural map SAKUTIDE RUST | x0.5/x1 | WEEKLY generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The Rust Graphs lists that carry SAKUTIDE RUST | x0.5/x1 | WEEKLY are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Tags published by SAKUTIDE RUST | x0.5/x1 | WEEKLY, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join SAKUTIDE RUST | x0.5/x1 | WEEKLY?

In Rust, press F1 and type client.connect 109.254.23.88:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded