StatusLive Servers online11,624 Players42,066 Populated3,050 Wiped · 3 h94 Interval5 min Date28 OCT 2026

DWG RG-S15412Server sheetchecked 4d ago

[DEV] Blackout Monument Event Testserver

Offline 109.41.177.32:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,412top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [DEV] Blackout Monument Event Testserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is [DEV] Blackout Monument Event Testserver online, and what uptime has been recorded?

Last seen 4 days 14 hours ago; right now [DEV] Blackout Monument Event Testserver is offline. For the last 4 full days the record is 0 of 96 hours up, 0% of the time. First seen by Rust Graphs on 23 October 2026.

In which location is [DEV] Blackout Monument Event Testserver hosted?

A region is not published by [DEV] Blackout Monument Event Testserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 109.41.177.32:28015.

On which Rust version is [DEV] Blackout Monument Event Testserver running?

On Windows, [DEV] Blackout Monument Event Testserver runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for [DEV] Blackout Monument Event Testserver?

[DEV] Blackout Monument Event Testserver is not responding at the latest refresh; the last record of it online is 4 days 14 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for [DEV] Blackout Monument Event Testserver?

Within the top 69% of all ranked servers: [DEV] Blackout Monument Event Testserver at #15,412 for player hours, seven days recorded.

Schedules

On [DEV] Blackout Monument Event Testserver, when do wipes occur?

The record of [DEV] Blackout Monument Event Testserver's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 9 hours ago.

Map and rules

Which rules and settings are recorded for [DEV] Blackout Monument Event Testserver?

The name of [DEV] Blackout Monument Event Testserver records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.

What is the map for [DEV] Blackout Monument Event Testserver?

[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain [DEV] Blackout Monument Event Testserver?

These Rust Graphs lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [DEV] Blackout Monument Event Testserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags [DEV] Blackout Monument Event Testserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [DEV] Blackout Monument Event Testserver?

Enter client.connect 109.41.177.32:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded