DWG RG-S11072Server sheetchecked 2d ago
My Local Testing Server
Offline 112.198.208.152:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:18 UTC2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is My Local Testing Server online, and what uptime has been recorded?
The current state of My Local Testing Server is offline, with the last sighting 2 days 2 hours ago. For the last 2 full days the record is 1 of 48 hours up, 2% of the time. First seen by Rust Graphs on 26 October 2026.
What location is recorded for My Local Testing Server?
No region is published by My Local Testing Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 112.198.208.152:28015.
What Rust version is recorded for My Local Testing Server?
Rust network protocol 2635 and build 168909 on Windows: that is what My Local Testing Server runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for My Local Testing Server?
The latest refresh records My Local Testing Server as offline, last seen 2 days 2 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.
Against other Rust servers, where is My Local Testing Server placed?
Within the top 50% of all ranked servers: My Local Testing Server at #11,072 for player hours, seven days recorded.
Wipe times
What is recorded on My Local Testing Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for My Local Testing Server?
Too few wipes are on record for My Local Testing Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 3 hours ago the current world was made.
Settings
What settings and rules apply on My Local Testing Server?
Gather rate for My Local Testing Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has My Local Testing Server loaded?
My Local Testing Server runs a procedural map, which the game generates.
Lists and filters
Where does My Local Testing Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include My Local Testing Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on My Local Testing Server?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags My Local Testing Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to My Local Testing Server?
Connect with client.connect 112.198.208.152:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.