StatusLive Servers online11,614 Players32,078 Populated2,758 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S11247Server sheetchecked 35d ago

Pinny Test

Offline 114.44.21.80:28015 checked 35d ago

moddedoxide
Connect
Players now 2/ 10 20% full
7-day average0peak –
Rank#11,247top 51%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Pinny Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is Pinny Test online, and what uptime has been recorded?

The current state of Pinny Test is offline, with the last sighting 35 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

What location is recorded for Pinny Test?

There is no region published by Pinny Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 114.44.21.80:28015.

On which Rust version is Pinny Test running?

On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Pinny Test?

The latest refresh records Pinny Test as offline, last seen 35 days 16 hours ago.

What rank has been recorded for Pinny Test?

Player hours over seven days place Pinny Test at #11,247, within the top 51% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Pinny Test?

The record of Pinny Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 54 days 18 hours ago the current world was made.

Settings

What settings and rules apply on Pinny Test?

Gather rate for Pinny Test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Pinny Test?

Seed 1539038390 and size 5,000 define the procedural map Pinny Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Pinny Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Pinny Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Pinny Test?

Tags published by Pinny Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Pinny Test?

In Rust, press F1 and type client.connect 114.44.21.80:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded