StatusLive Servers online11,620 Players35,442 Populated2,860 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S11311Server sheetchecked 43d ago

Pinny Test

Offline 114.44.42.149:28015 checked 43d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#11,311no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Pinny Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Pinny Test, and is it up?

Last seen 43 days 16 hours ago; right now Pinny Test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Pinny Test?

There is no region published by Pinny Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 114.44.42.149:28015.

On which Rust version is Pinny Test running?

Rust network protocol 2633 and build 162929 on Windows: that is what Pinny Test runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Pinny Test?

No response from Pinny Test; the server was last seen 43 days 16 hours ago.

Against other Rust servers, where is Pinny Test placed?

Over the last seven days, Pinny Test records #11,311 for player hours: the top – of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Pinny Test?

Pinny Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 54 days 19 hours ago.

Rules and settings

What settings and rules apply on Pinny Test?

Gather rate for Pinny Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Pinny Test loaded?

Pinny Test runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Pinny Test?

On Rust Graphs, Pinny Test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Pinny Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Pinny Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Pinny Test joined?

In Rust, press F1 and type client.connect 114.44.42.149:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded