StatusLive Servers online11,595 Players34,229 Populated2,837 Wiped · 3 h65 Interval5 min Date28 OCT 2026

DWG RG-S6421Server sheetchecked 1d ago

Pinny Test

Offline 114.44.55.7:28015 checked 1d ago

moddedoxide
Connect
Players now 4/ 10 40% full
7-day average3peak 4
Rank#6,421top 29%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Fig. 1Players on Pinny Test
Fig. 2

Server performance

025507510010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Pinny Test online, and what uptime has been recorded?

Last seen 39 hours ago; right now Pinny Test is offline. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 1 full day the record is 0 of 24 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

Is Pinny Test stable in the figures recorded?

91 server fps on average over the last 48 hours, and never under 91. Counted at its highest: 152,777 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,642 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Pinny Test?

A region is not published by Pinny Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 114.44.55.7:28015.

What Rust version is recorded for Pinny Test?

Rust network protocol 2635 and build 168909 on Windows: that is what Pinny Test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Pinny Test?

No response from Pinny Test; the server was last seen 39 hours ago. The seven-day mean is 3 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 12:00 UTC, at an average of 4 players.

In the rankings, which position does Pinny Test hold?

Within the top 29% of all ranked servers: Pinny Test at #6,421 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Pinny Test?

Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 24 days 3 hours ago.

Map and rules

What settings and rules apply on Pinny Test?

The name of Pinny Test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Pinny Test played?

Size 5,000 with seed 2128749943: that is the procedural map Pinny Test runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Pinny Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Pinny Test is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Pinny Test?

Tags published by Pinny Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Pinny Test joined?

In Rust, press F1 and type client.connect 114.44.55.7:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded