StatusLive Servers online11,629 Players50,310 Populated3,110 Wiped · 3 h115 Interval5 min Date30 OCT 2026

DWG RG-S8101Server sheetchecked 16h ago

测试服务器勿进

Offline 114.66.28.199:23701 checked 16h ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average0peak 1
Rank#8,101top 36%
Last wipe16h agomonthly schedule
Next wipe6d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75109:0015:0022:0003:0009:0015:00

Hourly average and peak, UTC.

Fig. 1Players on 测试服务器勿进
Fig. 2

Server performance

05010015020009:0015:0022:0003:0009:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 6d 10hThu 5 Nov, 19:00 UTCFW
  2. 34d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:26 UTC16h ago – – running 1
Fri 2 Oct, 11:50 UTC27d ago 1 halved by day 3 27.2 days 1
Thu 1 Oct, 11:59 UTC28d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 测试服务器勿进, and is it up?

The current state of 测试服务器勿进 is offline, with the last sighting 16 hours ago. The uptime it reports puts the last restart at about 14 hours ago. 149 of 168 hours up over the last 7 full days, which is 89% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What does the recorded performance of 测试服务器勿进 show?

The last 48 hours give an average of 122 server fps and a floor of 77. Counted at its highest: 99,303 entities, buildings, deployables and the rest of the world included. 3,459 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is 测试服务器勿进 hosted?

Its name points to Asia, though 测试服务器勿进 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 114.66.28.199:23701.

On which Rust version is 测试服务器勿进 running?

Rust network protocol 2635 and build 168909 on Linux: that is what 测试服务器勿进 runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on 测试服务器勿进?

No response from 测试服务器勿进; the server was last seen 16 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 13:00 UTC, averaging 1 players.

In the rankings, which position does 测试服务器勿进 hold?

Over the last seven days, 测试服务器勿进 records #8,101 for player hours: the top 36% of all ranked servers.

Wipe data

What is recorded on 测试服务器勿进 on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on 测试服务器勿进?

Once a month, with the force wipe, is when 测试服务器勿进 wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 16 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for 测试服务器勿进?

Gather rate for 测试服务器勿进: not stated in the name. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for 测试服务器勿进?

Seed 1337 and size 4,096 define the procedural map 测试服务器勿进 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain 测试服务器勿进?

On Rust Graphs, 测试服务器勿进 is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on 测试服务器勿进?

Tags published by 测试服务器勿进, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is 测试服务器勿进 joined?

In Rust, press F1 and type client.connect 114.66.28.199:23701 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://www.tyteam.net.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded