StatusLive Servers online11,669 Players34,137 Populated2,836 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S7702Server sheetchecked 2d ago

Carbon Dev

Offline 115.186.234.4:28015 checked 2d ago

moddedcarbon
Connect
Players now 1/ 8 12% full
7-day average1peak 1
Rank#7,702top 35%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Carbon Dev online, and what uptime has been recorded?

Carbon Dev is offline at this moment; 2 days 15 hours ago is when it was last seen. For the last 4 full days the record is 6 of 96 hours up, 6% of the time. On 24 October 2026 is when Rust Graphs first saw it.

In which location is Carbon Dev hosted?

No region is published by Carbon Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 115.186.234.4:28015.

What Rust version is recorded for Carbon Dev?

Rust network protocol 2635 and build 168909 on Windows: that is what Carbon Dev runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Carbon Dev?

Carbon Dev is not responding at the latest refresh; the last record of it online is 2 days 15 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is Carbon Dev placed?

Over the last seven days, Carbon Dev records #7,702 for player hours: the top 35% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Carbon Dev?

The record of Carbon Dev's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 22 hours ago.

Map and rules

Which settings does Carbon Dev run, and what rules?

Gather rate for Carbon Dev: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Carbon Dev played?

A procedural map, generated by the game, is what Carbon Dev runs.

Tags

On Rust Graphs, which lists and filters contain Carbon Dev?

The Rust Graphs lists that carry Carbon Dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Carbon Dev, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): 8 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Carbon Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Carbon Dev joined?

Connect with client.connect 115.186.234.4:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players 8 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded