StatusLive Servers online11,661 Players51,383 Populated3,245 Wiped · 3 h93 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 6m ago

The Rusty Payton

Online 115.42.46.207:28015 checked 6m ago

moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe26d agono schedule published
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on The Rusty Payton
Fig. 2

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:45 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for The Rusty Payton, and is it up?

At this moment The Rusty Payton is online. About 25 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does The Rusty Payton perform, as measured?

Average server fps over the last 48 hours is 37; the lowest was 21. Counted at its highest: 198,936 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,688 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is The Rusty Payton hosted?

A region is not published by The Rusty Payton. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 115.42.46.207:28015.

On which Rust version is The Rusty Payton running?

On Windows, The Rusty Payton runs Rust network protocol 2634 and build 166494. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on The Rusty Payton?

At the last refresh, The Rusty Payton recorded 0 players across 30 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does The Rusty Payton hold?

Player hours over seven days place The Rusty Payton at #15,396, within the top 69% of ranked servers.

Wipe times

On The Rusty Payton, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for The Rusty Payton?

The force wipe is the only wipe at The Rusty Payton, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 26 days 14 hours ago.

Map and rules

What settings and rules apply on The Rusty Payton?

Gather rate for The Rusty Payton: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is The Rusty Payton played?

Seed 1179484968 and size 3,800 define the procedural map The Rusty Payton generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does The Rusty Payton appear among the Rust Graphs lists and filters?

These Rust Graphs lists include The Rusty Payton: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On The Rusty Payton, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): The slot count is 30; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags The Rusty Payton publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to The Rusty Payton?

Connect with client.connect 115.42.46.207:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players The slot count is 30.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded