DWG RG-S6333Server sheetchecked 7m ago
NC Build Server Test
Online 116.120.240.207:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 13:01 UTC7d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is NC Build Server Test, and is it online now?
Right now, NC Build Server Test is recorded as online. About 9 hours ago is when it last restarted, measured from the uptime it reports. 65 of 168 hours up over the last 7 full days, which is 39% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.
How does NC Build Server Test perform, as measured?
The last 48 hours give an average of 79 server fps and a floor of 66. Counted at its highest: 143,045 entities, buildings, deployables and the rest of the world included. 3,429 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is NC Build Server Test hosted?
No region is published by NC Build Server Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 116.120.240.207:28015.
What Rust version is recorded for NC Build Server Test?
On Windows, NC Build Server Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on NC Build Server Test?
0 of 50 slots on NC Build Server Test are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 12:00 UTC, averaging 1 players.
In the rankings, which position does NC Build Server Test hold?
Within the top 28% of all ranked servers: NC Build Server Test at #6,333 for player hours, seven days recorded.
Wipe data
On NC Build Server Test, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 36 hours after the latest wipe, the crowd peaked.
On NC Build Server Test, when do wipes occur?
The record of NC Build Server Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 7 days 17 hours ago.
Rules and settings
Which settings does NC Build Server Test run, and what rules?
Gather rate for NC Build Server Test: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for NC Build Server Test?
Size 5,000 with seed 1758801068: that is the procedural map NC Build Server Test runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does NC Build Server Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry NC Build Server Test are: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On NC Build Server Test, what is meant by each tag?
Tags published by NC Build Server Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to NC Build Server Test?
Connect with client.connect 116.120.240.207:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.