StatusLive Servers online11,748 Players75,412 Populated3,731 Wiped · 3 h138 Interval5 min Date28 OCT 2026

DWG RG-S13751Server sheetchecked 21d ago

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide
Connect
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,751top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Island Chronicles: Devserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Island Chronicles: Devserver, and is it up?

Last seen 21 days 5 hours ago; right now Island Chronicles: Devserver is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

What location is recorded for Island Chronicles: Devserver?

No region is published by Island Chronicles: Devserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 116.202.235.53:50002.

What Rust version is recorded for Island Chronicles: Devserver?

On Windows, Island Chronicles: Devserver runs Rust network protocol 2634 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Island Chronicles: Devserver?

Island Chronicles: Devserver is not responding at the latest refresh; the last record of it online is 21 days 5 hours ago.

In the rankings, which position does Island Chronicles: Devserver hold?

Over the last seven days, Island Chronicles: Devserver records #13,751 for player hours: the top 62% of all ranked servers.

Wipe times

On Island Chronicles: Devserver, when do wipes occur?

Too few wipes are on record for Island Chronicles: Devserver to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 24 days 3 hours ago.

Settings

Which rules and settings are recorded for Island Chronicles: Devserver?

Gather rate for Island Chronicles: Devserver: not stated in the name. 10 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

Which map has Island Chronicles: Devserver loaded?

Size 1,000 with seed 1107645345: that is the procedural map Island Chronicles: Devserver runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Island Chronicles: Devserver?

The Rust Graphs lists that carry Island Chronicles: Devserver are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Island Chronicles: Devserver, what is meant by each tag?

The game's server browser reads these tags from Island Chronicles: Devserver: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptsw (Networking): 'sw' is the network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Island Chronicles: Devserver joined?

Enter client.connect 116.202.235.53:50002 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts10
Group limit Team size is capped at 10.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptsw
Networking 'sw' is the network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded