DWG RG-S15153Server sheetchecked 11d ago
Staging Dev Server
Offline 116.203.97.221:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC11d ago | 0 | – | running | 0 |
| Fri 16 Oct, 16:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 10:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 00:41 UTC12d ago | 0 | – | 0.4 days | 0 |
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 12:11 UTC12d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 02:41 UTC12d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 18:11 UTC13d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 00:10 UTC14d ago | 0 | – | 0.8 days | 0 |
| Tue 13 Oct, 08:11 UTC14d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Staging Dev Server, and is it online now?
The current state of Staging Dev Server is offline, with the last sighting 11 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 October 2026.
What location is recorded for Staging Dev Server?
A region is not published by Staging Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 116.203.97.221:28015.
What Rust version is recorded for Staging Dev Server?
The platform is Linux and the version is Rust network protocol 2635 and build 168330 on Staging Dev Server. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Staging Dev Server?
The latest refresh records Staging Dev Server as offline, last seen 11 days 2 hours ago.
What rank has been recorded for Staging Dev Server?
Within the top 70% of all ranked servers: Staging Dev Server at #15,153 for player hours, seven days recorded.
Wipe times
What is recorded on Staging Dev Server on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On Staging Dev Server, when do wipes occur?
No next wipe can be predicted for Staging Dev Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 11 days 2 hours ago.
Map and rules
What settings and rules apply on Staging Dev Server?
No gather rate is stated in the name of Staging Dev Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Staging Dev Server?
Staging Dev Server runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain Staging Dev Server?
These Rust Graphs lists include Staging Dev Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Staging Dev Server, what is meant by each tag?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168330 (Build): 168330 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Staging Dev Server?
Enter client.connect 116.203.97.221:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168330
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.