DWG RG-S6202Server sheetchecked 8m ago
[PVE]RUST SERVER
Online 116.94.245.40:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:16 UTC5d ago | 4 | – | running | 0 |
| Sat 17 Oct, 08:14 UTC11d ago | 1 | halved by day 2 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is [PVE]RUST SERVER, and is it online now?
Right now, [PVE]RUST SERVER is recorded as online. The uptime it reports puts the last restart at about 5 days 6 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 15 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of [PVE]RUST SERVER show?
192 server fps on average over the last 48 hours, and never under 150. Counted at its highest: 114,418 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,877 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for [PVE]RUST SERVER?
No region is published by [PVE]RUST SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 116.94.245.40:28015.
What Rust version is recorded for [PVE]RUST SERVER?
On Windows, [PVE]RUST SERVER runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on [PVE]RUST SERVER?
0 of 500 slots on [PVE]RUST SERVER are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 1 players.
Against other Rust servers, where is [PVE]RUST SERVER placed?
Over the last seven days, [PVE]RUST SERVER records #6,202 for player hours: the top 28% of all ranked servers.
Schedules
What happens on [PVE]RUST SERVER on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
Which times and days are wipes plotted at on [PVE]RUST SERVER?
The record of [PVE]RUST SERVER's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 8 hours ago the current world was made.
Rules and settings
Which settings does [PVE]RUST SERVER run, and what rules?
No gather rate is stated in the name of [PVE]RUST SERVER. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has [PVE]RUST SERVER loaded?
Seed 137552831 and size 4,500 define the procedural map [PVE]RUST SERVER generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain [PVE]RUST SERVER?
On Rust Graphs, [PVE]RUST SERVER is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on [PVE]RUST SERVER?
gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [PVE]RUST SERVER publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join [PVE]RUST SERVER?
Connect with client.connect 116.94.245.40:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.