StatusLive Servers online11,802 Players69,058 Populated3,653 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S6202Server sheetchecked 8m ago

[PVE]RUST SERVER

Online 116.94.245.40:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 500 0% full
7-day average0peak 4
Rank#6,202top 28%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [PVE]RUST SERVER
Fig. 2

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:16 UTC5d ago 4 – running 0
Sat 17 Oct, 08:14 UTC11d ago 1 halved by day 2 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 157 on average
108 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
114 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
90 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
28 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
22 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [PVE]RUST SERVER, and is it online now?

Right now, [PVE]RUST SERVER is recorded as online. The uptime it reports puts the last restart at about 5 days 6 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 15 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of [PVE]RUST SERVER show?

192 server fps on average over the last 48 hours, and never under 150. Counted at its highest: 114,418 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,877 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [PVE]RUST SERVER?

No region is published by [PVE]RUST SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 116.94.245.40:28015.

What Rust version is recorded for [PVE]RUST SERVER?

On Windows, [PVE]RUST SERVER runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [PVE]RUST SERVER?

0 of 500 slots on [PVE]RUST SERVER are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 1 players.

Against other Rust servers, where is [PVE]RUST SERVER placed?

Over the last seven days, [PVE]RUST SERVER records #6,202 for player hours: the top 28% of all ranked servers.

Schedules

What happens on [PVE]RUST SERVER on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

Which times and days are wipes plotted at on [PVE]RUST SERVER?

The record of [PVE]RUST SERVER's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 8 hours ago the current world was made.

Rules and settings

Which settings does [PVE]RUST SERVER run, and what rules?

No gather rate is stated in the name of [PVE]RUST SERVER. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [PVE]RUST SERVER loaded?

Seed 137552831 and size 4,500 define the procedural map [PVE]RUST SERVER generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [PVE]RUST SERVER?

On Rust Graphs, [PVE]RUST SERVER is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on [PVE]RUST SERVER?

gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [PVE]RUST SERVER publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join [PVE]RUST SERVER?

Connect with client.connect 116.94.245.40:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded