StatusLive Servers online11,892 Players103,409 Populated3,969 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S13777Server sheetchecked 23d ago

FPV TEST SERVER

Offline 117.55.202.22:28015 checked 23d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,777top 61%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FPV TEST SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:54 UTC27d ago 1 – running 1
Thu 1 Oct, 16:17 UTC28d ago 1 – 0.7 days 0
Thu 1 Oct, 09:14 UTC28d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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114 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
185 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
72 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
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06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for FPV TEST SERVER, and is it up?

Last seen 23 days 7 hours ago; right now FPV TEST SERVER is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What location is recorded for FPV TEST SERVER?

A region is not published by FPV TEST SERVER. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 117.55.202.22:28015 is its address.

What Rust version is recorded for FPV TEST SERVER?

On Windows, FPV TEST SERVER runs Rust network protocol 2634 and build 166586. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on FPV TEST SERVER?

No response from FPV TEST SERVER; the server was last seen 23 days 7 hours ago.

Against other Rust servers, where is FPV TEST SERVER placed?

Player hours over seven days place FPV TEST SERVER at #13,777, within the top 61% of ranked servers.

Schedules

What is recorded on FPV TEST SERVER on wipe day?

At their busiest, its recent wipes drew 1 players on average. 6 hours after the latest wipe, the crowd peaked.

On FPV TEST SERVER, when do wipes occur?

There is no next wipe to predict at FPV TEST SERVER, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 11 hours ago.

Map and rules

What settings and rules apply on FPV TEST SERVER?

The name of FPV TEST SERVER records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

What is the map for FPV TEST SERVER?

FPV TEST SERVER runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain FPV TEST SERVER?

On Rust Graphs, FPV TEST SERVER is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On FPV TEST SERVER, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FPV TEST SERVER publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to FPV TEST SERVER?

Connect with client.connect 117.55.202.22:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded