Fig. 1Players on SCPVE - TEST - RICKRG-S13059-01 · Sheet 1 of 12
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13059-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13059-03 · Sheet 3 of 12
Schedule
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe · high confidence
usual gap1.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
8d 20hThu 5 Nov, 19:00 UTCFW
36d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctMon 5 OctFri 2 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S13059-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 07:45 UTC11d ago
1
–
running
0
Mon 5 Oct, 07:03 UTC22d ago
2
held half
11 days
0
Fri 2 Oct, 09:53 UTC25d ago
2
held half
2.9 days
2
Fri 2 Oct, 03:06 UTC25d ago
2
–
0.3 days
0
Tue 29 Sep, 16:24 UTC28d ago
2
held half
2.4 days
0
Mon 28 Sep, 06:51 UTC29d ago
2
–
1.4 days
1
Sat 26 Sep, 09:32 UTC31d ago
2
–
1.9 days
0
Fri 25 Sep, 15:51 UTC32d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13059-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for SCPVE - TEST - RICK, and is it up?
SCPVE - TEST - RICK is offline at this moment; 7 days 12 hours ago is when it was last seen. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.
2.
What location is recorded for SCPVE - TEST - RICK?
With its EA tag, SCPVE - TEST - RICK lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 117.90.232.29:28015.
3.
On which Rust version is SCPVE - TEST - RICK running?
Rust network protocol 2634 and build 167781 on Windows: that is what SCPVE - TEST - RICK runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
How many players are plotted on SCPVE - TEST - RICK?
The latest refresh records SCPVE - TEST - RICK as offline, last seen 7 days 12 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.
5.
What rank has been recorded for SCPVE - TEST - RICK?
Across seven days, player hours give SCPVE - TEST - RICK #13,059 globally and #479 in Asia, a top 59% position among ranked servers.
Wipe data
6.
What happens on SCPVE - TEST - RICK on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
7.
On SCPVE - TEST - RICK, when do wipes occur?
Once a month, with the force wipe, is when SCPVE - TEST - RICK wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 25 days 10 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
8.
Which rules and settings are recorded for SCPVE - TEST - RICK?
Gather rate for SCPVE - TEST - RICK: not stated in the name. No limit is published beyond the default: 8 players per group. softcore, Part of your loot is kept: Facepunch's easier mode, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.
9.
Which map has SCPVE - TEST - RICK loaded?
Size 4,500 with seed 1337: that is the procedural map SCPVE - TEST - RICK runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: 亚特兰大 : 行尸走肉.
Filters
10.
Where does SCPVE - TEST - RICK appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry SCPVE - TEST - RICK are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
11.
On SCPVE - TEST - RICK, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^s (Softcore): The easier mode from Facepunch lets you keep part of your inventory on death; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The browser's listing places it under East Asia are the tags SCPVE - TEST - RICK publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
12.
Who is the operator of SCPVE - TEST - RICK?
A rustpve.top hostname is published by SCPVE - TEST - RICK, as it is by 2 other servers we track; the same operator most likely runs them.
Connect
13.
What is the way to connect to SCPVE - TEST - RICK?
Connect with client.connect 117.90.232.29:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://rustimg.rustpve.top/QUN/QQ.png is its website.
NotesAnswered from the figuresRG-S13059-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp10
Max playersThe slot count is 10.
ts8
Group limitThe default team size of 8 applies.
v2634
ProtocolJoin only if your game is on protocol 2634.
cs167781
Build167781 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Wipe schedule
^m
MonthlyMonthly wipes, on Facepunch's force wipe.
Difficulty
^s
SoftcoreThe easier mode from Facepunch lets you keep part of your inventory on death.
Gameplay
^p
PvENo player combat: the threat comes from the world.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Region
EA
East AsiaThe browser's listing places it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13059-12 · Sheet 12 of 12