StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S6476Server sheetchecked 9h ago

SCPVE - TEST - RICK

Offline EA 49.84.34.129:28015 checked 9h ago

monthly wipes moddedoxidepvesoftcore
Connect
Players now 0/ 10 0% full
7-day average1peak 2
Rank#6,476top 29% · #405 in EA
Last wipe3d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75106:0008:0010:0012:0010:0012:00

Hourly average and peak, UTC.

Fig. 1Players on SCPVE - TEST - RICK
Fig. 2

Server performance

05010015020006:0008:0010:0012:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:54 UTC3d ago 2 – running 1
Sat 24 Oct, 13:44 UTC4d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for SCPVE - TEST - RICK, and is it up?

SCPVE - TEST - RICK is offline at this moment; 9 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 2 hours ago. 28 of 144 hours up over the last 6 full days, which is 19% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

Is SCPVE - TEST - RICK stable in the figures recorded?

87 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 142,422 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,380 MB. Players feel low fps and a climbing entity count as lag.

In which location is SCPVE - TEST - RICK hosted?

The EA tag is how SCPVE - TEST - RICK lists itself in Asia. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 49.84.34.129:28015.

On which Rust version is SCPVE - TEST - RICK running?

On Windows, SCPVE - TEST - RICK runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on SCPVE - TEST - RICK?

SCPVE - TEST - RICK is not responding at the latest refresh; the last record of it online is 9 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 07:00 UTC: 1 players.

What rank has been recorded for SCPVE - TEST - RICK?

SCPVE - TEST - RICK also measures #405 in Asia on the same seven-day player-hour count, at #6,476 globally and in the top 29% of ranked servers.

Wipe times

On SCPVE - TEST - RICK, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 27 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for SCPVE - TEST - RICK?

At SCPVE - TEST - RICK the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 3 days 10 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on SCPVE - TEST - RICK?

Gather rate for SCPVE - TEST - RICK: not stated in the name. The group limit is 8 players, the game's default. It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

On which map is SCPVE - TEST - RICK played?

Size 4,500 with seed 1337: that is the procedural map SCPVE - TEST - RICK runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: 亚特兰大 : 行尸走肉.

Filters

Where does SCPVE - TEST - RICK appear among the Rust Graphs lists and filters?

These Rust Graphs lists include SCPVE - TEST - RICK: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

On SCPVE - TEST - RICK, what is meant by each tag?

Tags published by SCPVE - TEST - RICK, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^s (Softcore): On death you keep part of your inventory: Facepunch's easier mode; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): The browser's listing places it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs SCPVE - TEST - RICK?

The same operator most likely runs SCPVE - TEST - RICK and 2 other servers we track, since all publish a rustpve.top hostname.

Joining the server

What is the way to connect to SCPVE - TEST - RICK?

Enter client.connect 49.84.34.129:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustimg.rustpve.top/QUN/QQ.png is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^s
Softcore On death you keep part of your inventory: Facepunch's easier mode.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded