StatusLive Servers online11,635 Players30,176 Populated2,756 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S10417Server sheetchecked 17d ago

Pinny Test

Offline 118.160.77.98:28015 checked 17d ago

moddedoxide
Connect
Players now 4/ 10 40% full
7-day average0peak –
Rank#10,417top 47%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Pinny Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Pinny Test, and is it online now?

Pinny Test is offline at this moment; 17 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 11 October 2026 is when Rust Graphs first saw it.

What location is recorded for Pinny Test?

A region is not published by Pinny Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 118.160.77.98:28015.

What Rust version is recorded for Pinny Test?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on Pinny Test. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Pinny Test?

The latest refresh records Pinny Test as offline, last seen 17 days 16 hours ago.

Against other Rust servers, where is Pinny Test placed?

Within the top 47% of all ranked servers: Pinny Test at #10,417 for player hours, seven days recorded.

Schedules

On Pinny Test, when do wipes occur?

Too few wipes are on record for Pinny Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 3 hours ago.

Rules and settings

What settings and rules apply on Pinny Test?

Gather rate for Pinny Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Pinny Test loaded?

Seed 2128749943 and size 5,000 define the procedural map Pinny Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Pinny Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Pinny Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Pinny Test, what is meant by each tag?

The game's server browser reads these tags from Pinny Test: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Pinny Test?

In Rust, press F1 and type client.connect 118.160.77.98:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded