StatusLive Servers online11,699 Players38,680 Populated2,939 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 12m ago

[JP][PVE]UC-RUST-Server

Online 118.27.225.39:28015 checked 12m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [JP][PVE]UC-RUST-Server
Fig. 2

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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33 / 100
02
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 19 on average
23 / 200
03
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average
1 / 100
04
[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average
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05
#10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 11 on average
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06 20 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [JP][PVE]UC-RUST-Server, and is it up?

Right now, [JP][PVE]UC-RUST-Server is recorded as online. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [JP][PVE]UC-RUST-Server stable in the figures recorded?

59 server fps on average over the last 48 hours, and never under 49. Counted at its highest: 106,881 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,196 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [JP][PVE]UC-RUST-Server hosted?

Asia is where the name of [JP][PVE]UC-RUST-Server points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 118.27.225.39:28015.

On which Rust version is [JP][PVE]UC-RUST-Server running?

The platform is Linux and the version is Rust network protocol 2633 and build 162929 on [JP][PVE]UC-RUST-Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on [JP][PVE]UC-RUST-Server?

At the last refresh, [JP][PVE]UC-RUST-Server recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [JP][PVE]UC-RUST-Server placed?

Over the last seven days, [JP][PVE]UC-RUST-Server records #15,353 for player hours: the top 69% of all ranked servers.

Wipe data

What wipe schedule has been recorded for [JP][PVE]UC-RUST-Server?

The record of [JP][PVE]UC-RUST-Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 55 days 2 hours ago.

Map and rules

What settings and rules apply on [JP][PVE]UC-RUST-Server?

Gather rate for [JP][PVE]UC-RUST-Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [JP][PVE]UC-RUST-Server?

Size 4,000 with seed 1337: that is the procedural map [JP][PVE]UC-RUST-Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain [JP][PVE]UC-RUST-Server?

On Rust Graphs, [JP][PVE]UC-RUST-Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on [JP][PVE]UC-RUST-Server?

Tags published by [JP][PVE]UC-RUST-Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to [JP][PVE]UC-RUST-Server?

Connect with client.connect 118.27.225.39:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded