DWG RG-S16408Server sheetchecked 28d ago
Rust Custom Server - Review / Build
Offline 119.105.5.171:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:21 UTC29d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rust Custom Server - Review / Build, and is it up?
Rust Custom Server - Review / Build is offline at this moment; 28 days 5 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for Rust Custom Server - Review / Build?
A region is not published by Rust Custom Server - Review / Build. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 119.105.5.171:28015 is its address.
What Rust version is recorded for Rust Custom Server - Review / Build?
Rust network protocol 2633 and build 165217 on Windows: that is what Rust Custom Server - Review / Build runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Rust Custom Server - Review / Build?
Rust Custom Server - Review / Build is not responding at the latest refresh; the last record of it online is 28 days 5 hours ago.
Against other Rust servers, where is Rust Custom Server - Review / Build placed?
Over the last seven days, Rust Custom Server - Review / Build records #16,408 for player hours: the top 69% of all ranked servers.
Schedules
On Rust Custom Server - Review / Build, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 15 hours after the latest wipe the crowd was at its peak.
On Rust Custom Server - Review / Build, when do wipes occur?
Rust Custom Server - Review / Build's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 29 days 19 hours ago.
Settings
Which settings does Rust Custom Server - Review / Build run, and what rules?
Gather rate for Rust Custom Server - Review / Build: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Lists and filters
On Rust Graphs, which lists and filters contain Rust Custom Server - Review / Build?
On Rust Graphs, Rust Custom Server - Review / Build is placed in these lists: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Rust Custom Server - Review / Build?
Tags published by Rust Custom Server - Review / Build, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Rust Custom Server - Review / Build?
Connect with client.connect 119.105.5.171:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.