StatusLive Servers online11,674 Players48,848 Populated3,024 Wiped · 3 h101 Interval5 min Date30 OCT 2026

DWG RG-S16689Server sheetchecked 33d ago

Rust Custom Server - Dev / Test

Offline 119.105.5.171:28115 checked 33d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,689top 71%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Custom Server - Dev / Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Custom Server - Dev / Test, and is it up?

Rust Custom Server - Dev / Test is offline at this moment; 33 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Rust Custom Server - Dev / Test?

No region is published by Rust Custom Server - Dev / Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 119.105.5.171:28115.

What Rust version is recorded for Rust Custom Server - Dev / Test?

On Windows, Rust Custom Server - Dev / Test runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rust Custom Server - Dev / Test?

Rust Custom Server - Dev / Test is not responding at the latest refresh; the last record of it online is 33 days 13 hours ago.

Against other Rust servers, where is Rust Custom Server - Dev / Test placed?

Within the top 71% of all ranked servers: Rust Custom Server - Dev / Test at #16,689 for player hours, seven days recorded.

Wipe times

On Rust Custom Server - Dev / Test, when do wipes occur?

Too few wipes are on record for Rust Custom Server - Dev / Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 48 days 10 hours ago the current world was made.

Settings

Which rules and settings are recorded for Rust Custom Server - Dev / Test?

The name of Rust Custom Server - Dev / Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

On which map is Rust Custom Server - Dev / Test played?

Rust Custom Server - Dev / Test runs a procedural map, which the game generates.

Lists and filters

Where does Rust Custom Server - Dev / Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Custom Server - Dev / Test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust Custom Server - Dev / Test, what is meant by each tag?

The game's server browser reads these tags from Rust Custom Server - Dev / Test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Rust Custom Server - Dev / Test joined?

In Rust, press F1 and type client.connect 119.105.5.171:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded