DWG RG-S5492Server sheetchecked 9m ago
[AU]Valhalla - Victoria
Online 119.17.141.60:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [AU]Valhalla - Victoria, and is it up?
At this moment [AU]Valhalla - Victoria is online. The uptime it reports puts the last restart at about 3 days 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is [AU]Valhalla - Victoria stable in the figures recorded?
The last 48 hours give an average of 85 server fps and a floor of 64. Counted at its highest: 147,059 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,297 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for [AU]Valhalla - Victoria?
Oceania is where the name of [AU]Valhalla - Victoria points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 119.17.141.60:28015.
On which Rust version is [AU]Valhalla - Victoria running?
Rust network protocol 2635 and build 168909 on Windows: that is what [AU]Valhalla - Victoria runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on [AU]Valhalla - Victoria?
Current player count on [AU]Valhalla - Victoria: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 14:00 UTC: 2 players.
What rank has been recorded for [AU]Valhalla - Victoria?
Over the last seven days, [AU]Valhalla - Victoria records #5,492 for player hours: the top 25% of all ranked servers.
Wipe data
What is recorded on [AU]Valhalla - Victoria on wipe day?
The recent wipes averaged a busiest count of 4 players. 5 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on [AU]Valhalla - Victoria?
At [AU]Valhalla - Victoria the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days ago the current world was made.
Map and rules
What settings and rules apply on [AU]Valhalla - Victoria?
The name of [AU]Valhalla - Victoria records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for [AU]Valhalla - Victoria?
Seed 773016 and size 5,000 define the procedural map [AU]Valhalla - Victoria generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does [AU]Valhalla - Victoria appear among the Rust Graphs lists and filters?
On Rust Graphs, [AU]Valhalla - Victoria is placed in these lists: Oceania servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On [AU]Valhalla - Victoria, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [AU]Valhalla - Victoria publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is [AU]Valhalla - Victoria joined?
In Rust, press F1 and type client.connect 119.17.141.60:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.