StatusLive Servers online11,883 Players104,335 Populated3,951 Wiped · 3 h530 Interval5 min Date29 OCT 2026

DWG RG-S3051Server sheetchecked 9m ago

vanilla +

Online OC 51.161.219.251:28020 checked 9m ago

monthly wipes moddedoxide
Connect
Players now 0/ 75 0% full
7-day average1peak 8
Rank#3,051top 14% · #83 in OC
Last wipe11d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on vanilla +
Fig. 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 14% of all ranked servers, top 39% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap8.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC11d ago 5 – running 0
Sun 18 Oct, 04:22 UTC11d ago 5 – 0.3 days 0
Thu 1 Oct, 18:56 UTC FW28d ago 5 halved by day 6 16.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustafied.com - AU LongOC · groups of 16+ · monthly · 27 on average
6 / 100
02
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average
5 / 250
03
[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average
5 / 250
04
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 4 on average
1 / 75
05
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average
3 / 500
06
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 3 on average
2 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is vanilla +, and is it online now?

vanilla + is up at this moment. The uptime it reports puts the last restart at about 4 days 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is vanilla + stable in the figures recorded?

10 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 122,014 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,266 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is vanilla + hosted?

With its OC tag, vanilla + lists itself in Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.161.219.251:28020.

What Rust version is recorded for vanilla +?

On Linux, vanilla + runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on vanilla +?

0 of 75 slots on vanilla + are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 8. The 48-hour peak falls at 06:00 UTC, averaging 2 players.

In the rankings, which position does vanilla + hold?

vanilla + also measures #83 in Oceania on the same seven-day player-hour count, at #3,051 globally and in the top 14% of ranked servers.

Wipe times

On vanilla +, what does the data show for wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 6.

On vanilla +, when do wipes occur?

The force wipe is the only wipe at vanilla +, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 11 days 8 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for vanilla +?

Gather rate for vanilla +: not stated in the name. 16 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has vanilla + loaded?

vanilla + runs a procedural map of size 4,300 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Tags

Where does vanilla + appear among the Rust Graphs lists and filters?

These Rust Graphs lists include vanilla +: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on vanilla +?

gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): The slot count is 75; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): The server browser lists it under Oceania are the tags vanilla + publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to vanilla +?

In Rust, press F1 and type client.connect 51.161.219.251:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,OC,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players The slot count is 75.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded