StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S1116Server sheetchecked 7m ago

[AU] Facepunch 1

Online 51.161.199.44:28015 checked 7m ago

official monthly wipes vanilla
Connect
Players now 7/ 250 3% full
7-day average7peak 16
Rank#1,116top 5%
Last wipe26d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on [AU] Facepunch 1
Fig. 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 30 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [AU] Facepunch 1, and is it up?

At this moment [AU] Facepunch 1 is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [AU] Facepunch 1 stable in the figures recorded?

The last 48 hours give an average of 186 server fps and a floor of 150. Counted at its highest: 132,098 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,248 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [AU] Facepunch 1 hosted?

No region tag is published by [AU] Facepunch 1, but its name points to Oceania. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 51.161.199.44:28015.

On which Rust version is [AU] Facepunch 1 running?

On Windows, [AU] Facepunch 1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [AU] Facepunch 1?

7 of 250 slots on [AU] Facepunch 1 are taken at the latest refresh. The seven-day mean is 7 players; the peak over the same period is 16. The 48-hour peak falls at 07:00 UTC, averaging 9 players.

In the rankings, which position does [AU] Facepunch 1 hold?

Within the top 5% of all ranked servers: [AU] Facepunch 1 at #1,116 for player hours, seven days recorded.

Schedules

What is recorded on [AU] Facepunch 1 on wipe day?

At their busiest, its recent wipes drew 30 players on average. At 41 hours after the latest wipe the crowd was at its peak.

On [AU] Facepunch 1, when do wipes occur?

At [AU] Facepunch 1 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does [AU] Facepunch 1 run, and what rules?

No gather rate is stated in the name of [AU] Facepunch 1. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has [AU] Facepunch 1 loaded?

Size 4,500 with seed 937701272: that is the procedural map [AU] Facepunch 1 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [AU] Facepunch 1?

On Rust Graphs, [AU] Facepunch 1 is placed in these lists: Oceania servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [AU] Facepunch 1, what is meant by each tag?

The game's server browser reads these tags from [AU] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp250 (Max players): 250 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [AU] Facepunch 1?

The same operator most likely runs [AU] Facepunch 1 and 124 other servers we track, since all publish a playrust.com hostname.

How to join

By what method do you join [AU] Facepunch 1?

Connect with client.connect 51.161.199.44:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp250
Max players 250 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded