StatusLive Servers online11,737 Players52,840 Populated3,354 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S0322Server sheetchecked 12m ago

[EU East] Facepunch 7

Online 57.128.211.45:28020 checked 12m ago

official monthly wipes vanilla
Connect
Players now 33/ 300 11% full
7-day average54peak 142
Rank#322top 1%
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
025507510000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on [EU East] Facepunch 7
Fig. 2

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak294players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 294, 45 hours in, with 32 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 294+32 queue – running 34

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EU East] Facepunch 7, and is it up?

Right now, [EU East] Facepunch 7 is recorded as online. About 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [EU East] Facepunch 7 stable in the figures recorded?

The last 48 hours give an average of 160 server fps and a floor of 92. Counted at its highest: 194,927 entities, buildings, deployables and the rest of the world included. 7,679 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU East] Facepunch 7?

Europe is where the name of [EU East] Facepunch 7 points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 57.128.211.45:28020.

On which Rust version is [EU East] Facepunch 7 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [EU East] Facepunch 7. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [EU East] Facepunch 7?

At the last refresh, [EU East] Facepunch 7 recorded 33 players across 300 slots. Averaged across seven days, the player count is 54, with a peak of 142. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 93 players.

In the rankings, which position does [EU East] Facepunch 7 hold?

Within the top 1% of all ranked servers: [EU East] Facepunch 7 at #322 for player hours, seven days recorded.

Wipe times

What happens on [EU East] Facepunch 7 on the day of a wipe?

The recent wipes averaged a busiest count of 294 players. 45 hours after the latest wipe the crowd peaked, with 32 further players waiting in the queue.

On [EU East] Facepunch 7, when do wipes occur?

At [EU East] Facepunch 7 the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 6 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on [EU East] Facepunch 7?

No gather rate is stated in the name of [EU East] Facepunch 7. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Rust's in-game Official tab includes it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is [EU East] Facepunch 7 played?

Seed 10922785 and size 4,500 define the procedural map [EU East] Facepunch 7 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [EU East] Facepunch 7?

The Rust Graphs lists that carry [EU East] Facepunch 7 are: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 50+ on average; Boxes: Official only.

On [EU East] Facepunch 7, what is meant by each tag?

The game's server browser reads these tags from [EU East] Facepunch 7: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): The slot count is 300; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs [EU East] Facepunch 7?

The same operator most likely runs [EU East] Facepunch 7 and 124 other servers we track, since all publish a playrust.com hostname.

Connect

What is the way to connect to [EU East] Facepunch 7?

Enter client.connect 57.128.211.45:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players The slot count is 300.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded