StatusLive Servers online11,698 Players44,070 Populated3,087 Wiped · 3 h100 Interval5 min Date29 OCT 2026

DWG RG-S0074Server sheetchecked 10m ago

[EU East] Facepunch 4

Online 57.128.211.29:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now 40/ 350 11% full
7-day average174peak 343
Rank#74top 0.3%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
010020030040002:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on [EU East] Facepunch 4
Fig. 2

Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak347players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 347, 2 hours in, with 248 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW27d ago 347+248 queue – running 27

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EU East] Facepunch 4, and is it up?

At this moment [EU East] Facepunch 4 is online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [EU East] Facepunch 4 stable in the figures recorded?

115 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 366,592 entities, buildings, deployables and the rest of the world included. 12,361 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU East] Facepunch 4 hosted?

No region tag is published by [EU East] Facepunch 4, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 57.128.211.29:28015.

On which Rust version is [EU East] Facepunch 4 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [EU East] Facepunch 4 runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for [EU East] Facepunch 4?

At the last refresh, [EU East] Facepunch 4 recorded 40 players across 350 slots. The seven-day mean is 174 players; the peak over the same period is 343. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 200 players.

What rank has been recorded for [EU East] Facepunch 4?

Player hours over seven days place [EU East] Facepunch 4 at #74, within the top 0.3% of ranked servers.

Wipe times

What is recorded on [EU East] Facepunch 4 on wipe day?

At their busiest, its recent wipes drew 347 players on average. With 248 more waiting in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.

Which times and days are wipes plotted at on [EU East] Facepunch 4?

The force wipe is the only wipe at [EU East] Facepunch 4, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 7 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for [EU East] Facepunch 4?

The name of [EU East] Facepunch 4 records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is [EU East] Facepunch 4 played?

[EU East] Facepunch 4 runs a procedural map of size 4,500 with seed 1090998289, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [EU East] Facepunch 4?

On Rust Graphs, [EU East] Facepunch 4 is placed in these lists: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 100+ on average; Boxes: Official only.

Which meaning is attached to each tag on [EU East] Facepunch 4?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): The slot count is 350; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [EU East] Facepunch 4 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of [EU East] Facepunch 4?

[EU East] Facepunch 4 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Connect

What is the way to connect to [EU East] Facepunch 4?

In Rust, press F1 and type client.connect 57.128.211.29:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp350
Max players The slot count is 350.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded