StatusLive Servers online11,698 Players53,885 Populated3,236 Wiped · 3 h139 Interval5 min Date29 OCT 2026

DWG RG-S0778Server sheetchecked 11m ago

[CAN] Facepunch Large 1

Online 148.113.198.15:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now 3/ 400 1% full
7-day average14peak 33
Rank#778top 3%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on [CAN] Facepunch Large 1
Fig. 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak23players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 23 – running 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average
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03
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 129 on average
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04
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
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05
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 123 on average
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06
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 111 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [CAN] Facepunch Large 1 online, and what uptime has been recorded?

[CAN] Facepunch Large 1 is up at this moment. Counted from its reported uptime, the last restart was about 20 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [CAN] Facepunch Large 1 perform, as measured?

Average server fps over the last 48 hours is 247; the lowest was 208. Counted at its highest: 181,676 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,504 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [CAN] Facepunch Large 1?

No region is published by [CAN] Facepunch Large 1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 148.113.198.15:28015.

On which Rust version is [CAN] Facepunch Large 1 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [CAN] Facepunch Large 1. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on [CAN] Facepunch Large 1?

At the last refresh, [CAN] Facepunch Large 1 recorded 3 players across 400 slots. The seven-day mean is 14 players; the peak over the same period is 33. The 48-hour peak falls at 01:00 UTC, averaging 23 players.

Against other Rust servers, where is [CAN] Facepunch Large 1 placed?

Over the last seven days, [CAN] Facepunch Large 1 records #778 for player hours: the top 3% of all ranked servers.

Wipe data

What is recorded on [CAN] Facepunch Large 1 on wipe day?

At their busiest, its recent wipes drew 23 players on average. At 47 hours after the latest wipe the crowd was at its peak.

On [CAN] Facepunch Large 1, when do wipes occur?

Once a month, with the force wipe, is when [CAN] Facepunch Large 1 wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 16 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for [CAN] Facepunch Large 1?

No gather rate is stated in the name of [CAN] Facepunch Large 1. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears in Rust's Official tab in game. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [CAN] Facepunch Large 1 played?

[CAN] Facepunch Large 1 runs a procedural map of size 5,000 with seed 1205868088, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [CAN] Facepunch Large 1?

On Rust Graphs, [CAN] Facepunch Large 1 is placed in these lists: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Which meaning is attached to each tag on [CAN] Facepunch Large 1?

The game's server browser reads these tags from [CAN] Facepunch Large 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp400 (Max players): The slot count is 400; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [CAN] Facepunch Large 1?

The same operator most likely runs [CAN] Facepunch Large 1 and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

By what method do you join [CAN] Facepunch Large 1?

In Rust, press F1 and type client.connect 148.113.198.15:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp400
Max players The slot count is 400.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded