StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 1d ago

kinakomochi-dev

Offline 119.228.187.119:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123411:0012:0014:0015:0017:0018:00

Hourly average and peak, UTC.

Fig. 1Players on kinakomochi-dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is kinakomochi-dev online, and what uptime has been recorded?

The current state of kinakomochi-dev is offline, with the last sighting 39 hours ago. 0 of 24 hours up over the last 1 full day, which is 0% of the time. On 27 October 2026 is when Rust Graphs first saw it.

In which location is kinakomochi-dev hosted?

No region is published by kinakomochi-dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 119.228.187.119:28015 is its address.

What Rust version is recorded for kinakomochi-dev?

Rust network protocol 2635 and build 168909 on Linux: that is what kinakomochi-dev runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on kinakomochi-dev?

No response from kinakomochi-dev; the server was last seen 39 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does kinakomochi-dev hold?

Over the last seven days, kinakomochi-dev records #15,338 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on kinakomochi-dev?

Too few wipes are on record for kinakomochi-dev to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 days 2 hours ago.

Rules and settings

Which settings does kinakomochi-dev run, and what rules?

Gather rate for kinakomochi-dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is kinakomochi-dev played?

kinakomochi-dev runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain kinakomochi-dev?

The Rust Graphs lists that carry kinakomochi-dev are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On kinakomochi-dev, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags kinakomochi-dev publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is kinakomochi-dev joined?

Connect with client.connect 119.228.187.119:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded