StatusLive Servers online11,880 Players98,236 Populated3,914 Wiped · 3 h395 Interval5 min Date29 OCT 2026

DWG RG-S4592Server sheetchecked 18d ago

ticktest

Offline 119.252.216.50:29015 checked 18d ago

moddedcarbon
Connect
Players now 100/ 300 33% full
7-day average0peak –
Rank#4,592top 21%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ticktest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak100players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:17 UTC18d ago 100 – running 30

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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152 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
98 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
238 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is ticktest, and is it online now?

The current state of ticktest is offline, with the last sighting 18 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

What location is recorded for ticktest?

No region is published by ticktest. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 119.252.216.50:29015.

What Rust version is recorded for ticktest?

On Linux, ticktest runs Rust network protocol 2634 and build 167058. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on ticktest?

ticktest is not responding at the latest refresh; the last record of it online is 18 days 4 hours ago.

What rank has been recorded for ticktest?

Player hours over seven days place ticktest at #4,592, within the top 21% of ranked servers.

Wipe data

What is recorded on ticktest on wipe day?

An average of 100 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on ticktest?

Too few wipes are on record for ticktest to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 18 days 5 hours ago.

Map and rules

Which rules and settings are recorded for ticktest?

Gather rate for ticktest: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

Filters

Where does ticktest appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry ticktest are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.

Which meaning is attached to each tag on ticktest?

The game's server browser reads these tags from ticktest: gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to ticktest?

Enter client.connect 119.252.216.50:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players 300 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build Build: 167058.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded