StatusLive Servers online11,698 Players53,885 Populated3,236 Wiped · 3 h139 Interval5 min Date29 OCT 2026

DWG RG-S13606Server sheetchecked 19d ago

FWQ2 Development 6000

Offline 120.82.32.144:28025 checked 19d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,606top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FWQ2 Development 6000
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for FWQ2 Development 6000, and is it up?

The current state of FWQ2 Development 6000 is offline, with the last sighting 19 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 9 October 2026 is when Rust Graphs first saw it.

What location is recorded for FWQ2 Development 6000?

There is no region published by FWQ2 Development 6000. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 120.82.32.144:28025 is its address.

On which Rust version is FWQ2 Development 6000 running?

The platform is Windows and the version is Rust network protocol 2634 and build 166586 on FWQ2 Development 6000. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for FWQ2 Development 6000?

The latest refresh records FWQ2 Development 6000 as offline, last seen 19 days 16 hours ago.

Against other Rust servers, where is FWQ2 Development 6000 placed?

Player hours over seven days place FWQ2 Development 6000 at #13,606, within the top 61% of ranked servers.

Wipe times

On FWQ2 Development 6000, when do wipes occur?

FWQ2 Development 6000's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 23 days 19 hours ago.

Map and rules

Which rules and settings are recorded for FWQ2 Development 6000?

No gather rate is stated in the name of FWQ2 Development 6000. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has FWQ2 Development 6000 loaded?

FWQ2 Development 6000 runs a procedural map, which the game generates.

Tags

Where does FWQ2 Development 6000 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include FWQ2 Development 6000: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On FWQ2 Development 6000, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FWQ2 Development 6000 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to FWQ2 Development 6000?

Enter client.connect 120.82.32.144:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded