StatusLive Servers online11,649 Players46,616 Populated3,134 Wiped · 3 h110 Interval5 min Date29 OCT 2026

DWG RG-S13570Server sheetchecked 17d ago

FWQ2 Development 6000

Offline 120.82.32.17:28025 checked 17d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,570top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FWQ2 Development 6000
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is FWQ2 Development 6000, and is it online now?

FWQ2 Development 6000 is offline at this moment; 17 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

What location is recorded for FWQ2 Development 6000?

A region is not published by FWQ2 Development 6000. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 120.82.32.17:28025.

What Rust version is recorded for FWQ2 Development 6000?

Rust network protocol 2634 and build 166586 on Windows: that is what FWQ2 Development 6000 runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for FWQ2 Development 6000?

The latest refresh records FWQ2 Development 6000 as offline, last seen 17 days 16 hours ago.

What rank has been recorded for FWQ2 Development 6000?

Player hours over seven days place FWQ2 Development 6000 at #13,570, within the top 61% of ranked servers.

Schedules

On FWQ2 Development 6000, when do wipes occur?

FWQ2 Development 6000's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 23 days 18 hours ago.

Rules and settings

Which rules and settings are recorded for FWQ2 Development 6000?

Gather rate for FWQ2 Development 6000: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is FWQ2 Development 6000 played?

FWQ2 Development 6000 runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain FWQ2 Development 6000?

On Rust Graphs, FWQ2 Development 6000 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On FWQ2 Development 6000, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FWQ2 Development 6000 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join FWQ2 Development 6000?

Enter client.connect 120.82.32.17:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded